The team at Firewalk Studios invited me to join them for a while to help with HUD, logo, and booting sequence designs for their first-person shooter Concord. Below are a few selected examples of the many designs I had the privilege to create.
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Exploration for the title's reveal
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HUD designs for 3 different factions showing different states: Normal, notification, damage & condensed.












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Animation explorations for a couple of the HUD's


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Additional HUD design explorations





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Early explorations for the title's boot-up screen and logos





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Explorations for the title's logos

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A collection of different treatments for the game's title reveal











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A collection of different treatments for the studio's title reveal














































